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The Music Dictionary

Recording, Sound and Technology Terms

Every sound and technology term in The Music Dictionary, with its meaning in music.

ADSR envelope
A sound-shaping model describing attack, decay, sustain, and release stages.
Aliasing
False lower frequencies that appear when a signal containing frequencies above half the sample rate is digitized.
Ambisonics
A spatial-audio technique encoding a sound field for flexible reproduction.
Amplitude
The size of a sound wave or signal variation, related to perceived loudness.
Analog synthesis
Sound generation using continuously varying electrical signals.
Audio interface
Hardware that connects microphones and instruments to a computer and converts their analog signals to digital audio and back.
Bit depth
The number of bits used to represent sample amplitude, influencing digital noise performance.
Bouncing
Rendering multiple tracks or processing stages into a new audio file.
Clipping
Distortion caused when a signal exceeds the maximum level a system can represent.
Compression
Dynamic-range processing that reduces level differences above a chosen threshold.
Convolution reverb
Reverberation produced using a recorded or modeled impulse response.
DAW
A digital audio workstation used to record, edit, arrange, and mix sound.
Decibel
A logarithmic unit expressing ratios of sound pressure, signal level, or power.
Delay
An effect that repeats or offsets sound in time.
Dithering
Low-level noise added during quantization to reduce correlated distortion.
Dynamic range
The span between a system’s or performance’s quietest and loudest meaningful levels.
Equalization
The adjustment of level across frequency bands to shape a sound.
Feedback loop
A signal path returning output to input, producing effects from resonance to instability.
Filter cutoff
The frequency around which a filter begins attenuating selected components.
Frequency
The number of cycles per second, measured in hertz and associated with pitch.
Gain staging
The management of signal levels across a recording or processing chain.
Granular synthesis
Sound construction from short fragments or grains, often densely layered.
Harmonic distortion
The creation of new frequency components related to an input’s fundamental.
Headroom
The available level margin before a signal reaches a system’s limit.
Impulse response
A recording or measurement of how a system reacts to a brief excitation.
Latency
The delay between an action or input and the resulting sound or response.
Limiter
A processor designed to prevent signal levels from exceeding a chosen ceiling.
Loudness normalization
The adjustment of audio level toward a specified perceived-loudness target.
Mastering
Final technical and aesthetic preparation of a recording for distribution.
MIDI
A protocol carrying musical performance messages rather than recorded audio waveforms.
Mixing
The balancing and processing of recorded parts into a coherent sound presentation.
Noise floor
The background noise level of a recording or electronic system.
Overdubbing
Recording a new part while listening to previously recorded material.
Overtone
A frequency component above a sound’s fundamental, whether harmonic or inharmonic.
Panning
Positioning audio between channels or within a spatial sound field.
Phantom power
A standardized microphone power supply, commonly 48 volts, delivered through balanced cables.
Phase cancellation
A reduction in level when related waveforms combine with opposing phases.
Pitch correction
Processing that adjusts detected pitch toward specified musical targets.
Psychoacoustics
The study of how listeners perceive pitch, loudness, timbre, space, and other sound qualities.
Reverb
The persistence and blending of reflections after a sound occurs in a space.
Sample rate
The number of discrete measurements taken per second in digital audio.
Sidechain compression
Dynamic processing controlled by a signal other than the audio being processed.
Signal-to-noise ratio
A measure comparing useful signal level with unwanted background noise.
Spectrogram
A visual display of how a sound’s frequency content changes over time.
Subtractive synthesis
Sound design that begins with harmonically rich material and removes frequencies through filtering.
Transient
A brief, rapidly changing portion of sound, often associated with an attack.
Tuning system
A framework specifying relationships among pitches and intervals.
Waveform
A representation of how a sound signal’s amplitude changes over time.
Wavetable synthesis
Sound generation by reading and modulating stored waveform tables.
Zero crossing
A point where an audio waveform passes through its center amplitude value.

More subjects: Theory and Harmony · Rhythm and Tempo · Melody and Form · Performance · Instruments · Voice and Stage · Jazz and Popular Music · History · World Traditions

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