The Music StemFree courses

Composer's Handbook

Electronic and Acoustic Design

Shaping sound itself.

Subtractive Synthesis

The idea
Subtractive synthesis starts with a harmonically rich wave and filters it.
Try this
Start with a sawtooth wave and sweep a low-pass filter downward.
Example
A bright sawtooth at 110 Hz grows darker and rounder as the cutoff falls.

Additive Synthesis

The idea
Additive synthesis builds a timbre by combining individual sine-wave partials.
Try this
Combine a fundamental with chosen partials to design a bell-like tone.
Example
Bell tones need partials that are not whole-number multiples, for example ratios near 1, 2, 2.4, 3 and 4.2, each fading at its own rate.

Amplitude Envelope

The idea
An amplitude envelope shapes a sound's loudness over time: attack, decay, sustain, release.
Try this
Give a synthesized sound a slow attack and a long release.
Example
Attack 1.5 s, sustain full, release 3 s: a pad that swells in and fades away.

Filter Envelope

The idea
A filter envelope moves the filter cutoff over the life of each note.
Try this
Open the filter briefly at the start of each note to stress the attack.
Example
Short decay on the cutoff (about 200 ms) gives each note a bright pluck.

Granular Texture

The idea
Granular synthesis rebuilds sound from many tiny overlapping grains.
Try this
Stretch a recorded piano note into overlapping short grains.
Example
Grains of 50 ms, overlapping and slowly moving through the note, turn a two-second note into a long cloud.

Convolution Reverb

The idea
Convolution reverb places a sound in a space recorded as an impulse response.
Try this
Run the same dry phrase through two different room impulse responses.
Example
Compare a small wooden room with a stone church.

Sidechain Compression

The idea
Sidechain compression lowers one sound whenever another plays.
Try this
Duck a pad slightly every time the kick drum sounds.
Example
The kick on each beat triggers a few decibels of reduction on the pad.

Spectral Layering

The idea
Spectral layering stacks sounds that fill different frequency ranges.
Try this
Place a low sine tone under a bright, harmonically rich synth.
Example
A sine at 55 Hz under a sawtooth lead an octave or two higher.

Field Recording

The idea
A field recording captures real-world sound for use as musical material.
Try this
Use your own recording of rain as a rhythmic background.
Example
Loop a rain recording and set its loudest drips against the beat.
Listen for it
Respighi, Pines of Rome, third movement (recorded nightingale)

Automation Arc

The idea
An automation arc changes mix settings gradually across a passage.
Try this
Widen the stereo image and add reverb gradually through a transition.
Example
Over eight bars, pan from center to wide and raise the reverb send step by step.

Other chapters: Motif and Melody · Rhythm and Meter · Harmony and Tonal Motion · Counterpoint and Voice Leading · Texture and Instrumentation · Form and Architecture · Expression and Narrative · Jazz and Contemporary · Revision and Craft

Not every technique suits every style. Adapt it to your instrument and your music.

Open the Composer's Handbook →

See a mistake on this page? Write to info@themusicstem.com or read how to report an error.